Bitmaps on PalmOS

Bitmap drawing on PalmOS can be... fun. Specially when you are trying to emulate what the real OS might be doing. Let's see what can affect the result: Bitmap density: low, double. Bitmap depth: 1, 2, 4, 8, 16. Screen density: low, double. Screen depth: 1, 2, 4, 8, 16. Coordinate system: standard, double. Draw … Continue reading Bitmaps on PalmOS

Reviving PalmOS

This yet unnamed project is an attempt to recreate the PalmOS environment on top of a modern operating system. In short, it is a collection of libraries providing basic functions needed by PalmOS, like dynamic heap management, storage memory management, bitmap manipulation, window handling, preferences, features, timers, etc. PalmOS SDK 5r3 was taken as a … Continue reading Reviving PalmOS