Pumpkin OS

Pumpkin is the name I have given to my port of PalmOS running on the x86 architecture. Please refer to this article for basic information on this project. Also look for other articles in the PalmOS category for more information and some technical details on the implementation. I also post news about this project on … Continue reading Pumpkin OS

pit: framebuffer and input

In this article we will revisit the framebuffer and input events examples from previous posts, but this time as plugins inside pit. Please refer to those articles for a description of the display used and device driver installation. A simple tetromino based game coded in Lua will illustrate the new plugins. As always with pit, … Continue reading pit: framebuffer and input